This free tool can convert Tiled maps (tile layers and object groups) to binary files for use in your games. I created this since I needed a good way to get Tiled maps to Gamemaker Studio but this tool can be used for any other game production environment that can read binary files.
- Supports all map types (orthogonal, isometric, staggered isometric and hexagonal).
- Can read all compression types available to the tmx file format (uncompressed, csv, base64, zlib and gzip).
- All tile layers and object groups can be saved separately in their own binary files or multiple layers / groups can be combined in one binary file (tile layers and object groups can’t be combined).
- Run length encoding available for tile layers, this is a simple compression technique that can greatly reduce the file size of the binary files.
- All data (except flipping) for objects are saved (names and types optional). Custom properties are saved as 16-bit integers or strings depending on format.
- All object types are supported (tile, rectangle, ellipse, polygon and polyline).
- Save tile maps suitable for the extensions Tome and Turbo Plus for AMOS Professional on the Commodore Amiga. (v1.2)
The binary file format is of course documented. Read the documentation here: Tiled to Binary Documentation. I will soon make a demo how to use this in Gamemaker Studio. The documentation for the Amiga AMOS Pro Tome (.map) and Turbo Plus (.scene) can be read here: Tiled To Binary AMOS documentation.
You can use this tool for whatever project you want. It you use it for a game we would love to hear about it! 🙂 The tool is free but donations are always welcome, if there is interest in this tool I will continue to work on it and please also let me know about possible bugs.
You can download the tool for Windows below. The tool needs .NET Framework 2.0 to work, but this should be installed on all Windows machines already. Download the documentation separately, I will keep updating that.[Download not found]
- Fixed a problem with localisation and float values.
- Support for CSV encoded maps.
- Can save maps suitable for the extensions Tome and Turbo Plus for AMOS Professional on the Commodore Amiga.
- Fixed a small bug with tile ids if they are flipped horizontally or vertically. Currently the converter doesn’t store this information.
- Initial release