Thy Sword (Windows, more TBA)
Demo updated! v0.13 (changelog down below.)
Thy Sword is an action platformer (some rpg elements) with:
– Procedurally generated levels
– Fantasy setting
– Fast paced combat
– Local co-op
– Local deathmatch (at least for two players, maybe up to four)
– Chip music made with the legendary SID (Commodore 64)
– Different weapons and equipment
– Multiple bosses
You play as a hero with sword in hand and enter a world of dungeons, monsters and treasure.
The game consists of procedurally generated levels where you fight monsters, find treasure and level up your character. The combat is fast paced and strategy and skill is required to become a great warrior! You’ll have to use your sword as well as archery to defeat the hordes of monsters lurking within the levels.
Different level areas are accessed through gates with a symbol indicating to which type of level it will lead to.
To progress in the game, you’ll have to level up strategically and eventually fight bosses with great rewards waiting. Needless to say, along the way you’ll need to collect all the loot and treasure you can find…
You can listen to the title track below. This is the only music that is orchestral, all other music tracks are chip tunes.
Playable pre-alpha Demo at the top!
Pre-alpha v0.13 (2016-08-01) (Expires 2016-12-31)
– Village after every area (always after last level of area).
– Fewer skeletons on night levels.
– Sword slashes through all monsters.
– Hazard card game remove, now always 21 Horsemen.
– Damage taken by monster never exceed health they have left.
– Damage frame for monsters.
– Heroes have two alternating sword attacks.
– Explosive barrels damage all enemies near.
– Double jump more generous.
– Gust when double jump used.
– Flying creatures are not spawning near player.
– Enemy melee attack is not falsely delayed after a ranged attack.
– [SPACE] is the default key for special attack.
– Flying enemies removed from night levels.
– Some bigger enemies are knocked back less after being hit.
– No chest on night levels.
– Some hitboxes (projectiles or other hitboxes that are destroyed after hit) should always inflict damage, even if index for hit is less than last_hit_id for object.
– Lower homing y-position for bats on player.
– More blood, bodies of monsters remain.
– Arrow removed from open gate and replaced with torches being lit.
– Raven flies away after being hit, dropping the key to the chest.
– Sound options: music & fx, fx only, no sounds.
– Color of healer dialog options changed.
– No spiders from barrels in Ember Wood.
– Lightning graphical error corrected.
– Text engine added for story and lore.
– Enemies jump down if attacked from below. (Yeah, bring it!)
– Getting poisoned is more visibly clear.
– Health flashing when low.
– HUD animations for gate and poison.
– Clearer player selection on title screen.